HDRP: Fixed TAA aliasing edge issues on alpha output for recorder / green screen. HDRP: Fixed quad overdraw debug at high resolution. HDRP: Fixed GetScaledSize when not using scaling. HDRP: Fixed cloud layer rotation does not allow for smooth rotation. HDRP: Added check to ensure gismos arent rendered when they shouldnt be. Graphics: Improved performance when initially loading async uploaded textures. Graphics: Fixed flickering issue with gpu batched skinning on D3D11 graphics api. Graphics: Avoid false warnings about RenderTexture format when switching colorspace. Any following sync import (using ProduceArtifact API) request for this asset, would cause editor to hang.Įditor: Fixed meshes from 2019 LTS and older being upgraded to use an incorrect "Margin Method" setting for Lightmap UV generation.Įditor: Fixed the flickering of icons in the Hierarchy window.Įditor: For URP and HDRP moved the Realtime GI CPU Usage setting to the Quality tab in Project Settings. This is incorrect, did initialization fail?") would sometimes be thrown when inspecting multiple texture importers at the same time.Įditor: Fixed an issue where users would sometimes be prompted to save their changes by the Texture Importer Inspector despite having not changed any of the importer settings.Įditor: Fixed for editor freeze on macOS.Įditor: Fixed for editor hang that could happen, when an import in worker process fails because of asset being changed during the import. HDRP: Improved CPU performances by disabling "QuantizedFrontToBack" sorting in opaque rendering.ĢD: Fixed a Nullptr lens flare data driven 2d bis.ĢD: Fixed an issue where the MainTexTexelSize property is not being set when compiling a Shader.ĢD: Fixed bug with placement of the Tilemap Instantiated Object when the Tilemap orientation is set.ĢD: Fixed case where sprite Packer does not re-pack folder when texture type is changed to sprite when inside a target folder.Īsset Pipeline: Fixed an issue with async unloading which could cause errors and crashes in AssetDatabase.CreateAsset().īurst: Fixed incorrect Burst stacktraces in Windows player builds.Įditor: Added Bee build recipes for LAME and Vorbis encoders.Įditor: Fixed an issue that caused some packages to remain visible in the Project Window when the visibility button was toggled.Įditor: Fixed an issue that caused the assets of some packages to remain visible in the Object Picker when the visibility button in the Project Window was toggled.Įditor: Fixed an issue where a UnityException ("Could not find the requested Platform Texture Settings.Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Visual Effects: Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials Universal RP: RTHandles in URP causes memory allocation in multi-camera scenarios Project Browser: Project Browser shows package resources when package visibility is disabled Platform Audio: A looping audio sounds different on WebGL than in the editor/native desktop player PhysX Integration: Wheel Colliders aren't detecting collision Metal: Rendering freezes when the orientation is changed Metal: Editor freezes when exiting Play Mode if the Game window position was changed or undocked during Play Mode MacOS: Crash on objc_msgSend when the Editor UI gets redrawn Kernel: Crash on core::Join > & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override HD RP: The Editor becomes unresponsive and the machine performs worse when the Editor is opened Asset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
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